Matchmaking Matchmaking The composition of tanks in each team is a task of matchmaker. It works in following manner. It takes one tank from the queue and looks at his tier. For example it is IS – russian heavy with tier 7. The matchmaker takes the corresponding line from the table below and sees that the IS has battle tiers from 7 till 9. Randomly is the tier for battle selected. In our example let it be 8 from 7 to 9 incl. The matchmaker takes tanks from queue, which can participate in tier 8 battles see column number 8 in the table and puts them in 2 teams. In our battle we can face Tiger II and for example M6 both can participate in tier 8 battles. There are 12 battle tiers.
Su Y – self-propelled guns based on the chassis of the T heavy tank. T was brought to trial for war winter war with Finland. However, its competitors and KV-1 can not destroy the fortifications, that dragon’s definitely the Finns. So had planned mm howitzer mounted on the T – and KV – 1 in order to create enough firepower to blow away the defense of Finland. The design of the mm version uses named T – T – – Z , but it was rejected by the KV – 2 with mm howitzer on KV – 1 itself shows remarkable advantages Vietnamese In early , work on the T – experiment was stopped , instead, the prototype is used to make the self-propelled artillery chassis with mm and mm barrel.
Barrel mm versions use Navy was named T – – X Su x.
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American As you can see, in addition to vehicles that fought, there are quite a few of prototypes, paper projects, and immediate postwar vehicles. Below the main trees are “special tanks” – on the left are premium tanks bought with real money, on the right are ones that you’ll get either with the game box, or at special events. Combat is fairly straightforward – two teams of fifteen tanks each start on opposite sides of a map, about a kilometer square.
Each team starts near a flag; around a flag there is a meter circle. If an enemy tank drives within that circle, they start accumulating capture points – if your flag is captured, you lose; unless you capture the enemy flag within 10 seconds of your own flag being captured, in which case the round is a draw. If the game isn’t over in 15 minutes, it’s also a draw.
My Experience with the SU After Battles
R Heavy Tanks Soviet heavy tanks have good guns, are fast, and have strong armor; their frontal armor thickness makes them quite difficult to penetrate from the front unless weak-spots are targeted, and their sloping can lead to bounces even from high penetration guns. There are two lines: They tend to lose out in gun handling, accuracy, penetration, and Damage Per Minute compared to other heavy tanks, but their prolific alpha make them excellent at peek-a-boom and side-scraping fights.
It’s a Lend-Lease British tank. Not weapon wise, but for crew training:
Expect much stumbling with R sounds if trying to use its actual name, at least from the NA players.
Leave a comment The week away in Cornwall was very nice, and I have managed to for a fair bit of tanking this last week, and I have also managed to get some things done in Kerbal Space Program. Unfortunately both the teams I was rooting for in the LCS lost — typical. Looking forward I am hoping to be able to do some restart tanking both with a friend of mine, and I have also a tentative arrangement with my brother too. Since I have gotten back from holiday however I have had the distinct impression of wrestling World of Tanks to an all-score draw.
My daily win-loss totals are , , , , , , and Take out the day and I have a record, which accounts for it.
US server: Dickermax + SUY at 50 percent discount
One of the best tactics to use in this tank is to play it as a front line support role TD, having a hill to shoot off of, and a rock or house to duck behind after you fire your gun. This tank is never going to do well as a brawler or sniper, and trying to take the role of the VK G will result in untimely and useless death, while playing the front line support tank can, if done properly, result in excellent games. Players who have done well in both the KV and IS may find playing this tank a little easier than others, as some skills learned in both of these tanks can give a rough picture of how to play the SU Y.
Such viewports were also present in the side armor for both crewmembers without the shutters.
The T34 is a modernisation of the T30 Heavy Tank. Two prototypes were made and tested in field trials, though due to the decline in heavy tank development after World War II, the T34 was never placed in service. The gun has a huge amount of penetration at mm It has an almost indestructible turret front which combined with great gun depression, means it is a very versatile ridge-line warrior The tracks mounted on the front of the hull act as spaced armour Bottom 3 Quirks: It can definitely withstand all guns of all tiers, with even Tier X tank destroyers firing premium rounds struggling to go through its turret armour.
Although it does have a cupola weak-spot, this is still very difficult to penetrate, and when the T34 is hull-down, good luck penetrating its turret. However, its hull is a different story. It is bad… very bad! Only some tier 6 tanks will struggle against its armour frontally, whilst almost all tier 7 tanks will have no trouble at all.
Just because of that monstrous turret! Mobility — The power-to-weight ratio of the T34 is
List of Tanks
Here are my first impressions: This tank is a gun and nothing else. It performs poorly in literally every single aspect that is not the massive gun. It has mediocre view range, radio range, speed, mobility and armor. Excuse me, did I say armor? The SU Y is made entirely out of bubble gum wrapper held together by positive thoughts from the crew.
The KV-2 is an machine that demands fear, respect, and skill from both sides of an given match
All premium tanks come with Elite status and require no module research. Most premium tanks benefit from greater credit income than regular tanks. This credit bonus increases with the tiers, which makes standard tier VIII premiums the most profitable tanks available to all players in the game. Many players regularly play tier VIII or other premiums to earn the credits necessary to pay for new tanks, modules, equipment, etc. The one exception to this are special event vehicles, which are premium tanks given as rewards for missions and other competitions some examples are the StuG IV and the T28 Concept.
Such vehicles benefit from all of the advantages of regular premium tanks, except the increased credit income. Premium tanks are also very useful for training crews. Unlike regular tanks, premium tanks can accept crew members trained for other tanks of the same nationality and type without a proficiency penalty. Premium tanks can also be used to stack x2 experience bonuses. A player can earn a x2 XP bonus in one tank and then transfer the crew to a premium tank and do it again, giving them XP from multiple x2 bonus games.
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February 20, at 7: We are going to promote other formats as well. You are already promoting other format and neglecting the full team format.
A AFK – “Away from keyboard”.
Basically, some of the tank parameters that NoobMeter used had become inaccurate, either because WG had balanced or unbalanced tanks, or because they had added whole new lines and classes of tanks, the capabilities of which and whether they are overpowered or underpowered at the time of adding were unknown, and needed to be estimated.
For most players that play a mix of tanks PR would still be accurate as the deviations balance themselves out – in my opinion a much more accurate rating than the alternatives. However for some who only play a “mono-culture” of tanks it could lead to inaccurate results. So time was ripe for a spring cleanup and rebalance. With the help of my good friend crux and already mentioned NextToYou we reviewed the parameters for all tanks and made a number of adjustments based on available information from a number of sources, some of which weren’t available when NoobMeter was initially created.
As a result, the expectations on the following tank classes were on average lowered:
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They are called Alexes on the Russian servers, because most players of this type on the Russian servers have nicknames with some form of “Alex” in them, for some reason.
Maintains general playstyle from previous tier SU has somewhat similar characteristics Fear Factor not quite as dramatic as the ISU, but most drivers know the mm can seriously ruin their game Flexible gun platform can mount the mm and mm guns, both which are deadly in their own right mm somewhat reminds one of the BL Cons: Whereas most tanks is a matter of simply installing the biggest gun or latest gun on the tech tree often not mutually exclusive , for the SU both the mm and the mm gun are both very viable options that turn the tank into a very different machine.
In the interest of shortening an already lengthy post, I’ll simply refer you to one of my previous posts. Survivability Having only hp and fairly weak armor, the SU leaves much to be desired in terms of battlefield survivability. While the slope makes it capable of bouncing shots, a driver should refrain from relying too much on the armor plating and instead take advantage the SU ‘s high camo value.
Mobility The upgraded tracks give 36 degrees of traverse while the upgraded engine is rated for hp. This makes the SU a fairly agile vehicle with a punch. While it may not be able to keep up with light tanks or mediums, it runs quite well with a pack of KV-1S’s. It’s mobility allows both for sniper gameplay due to its ability to relocate fairly quickly, or as an assault TD.
The main selling point of this tank, however, is the fun factor. It allows for several different types of playstyles to keep the gameplay interesting and has enough firepower to keep it exciting. However, due to its gun’s penetration value of mm both mm and mm , one should have plenty of targets to shoot at regardless of tier spread. On the other hand, due to its low armor values it is also a target for plenty of enemies.
OVERLORD’S BLOG: [WoT] Test
Tier 5 – T History: The bad experiences from the initial attack on the Soviet Union and the first encounters with the enemy T ‘s – and thus the need to introduce a new medium tank quickly led the German army to look for alternative solutions. At the same time, another team was working on an even heavier vehicle, the T
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Tier 8 candidates are very limited, unfortunately. Even a tier 8 premium heavy is potentially possible O-Ni if WG just reworks the Japanese heavy line properly, but as for TDs, there are almost no proper options. The only difference between them is the shape of the casemate at the back. The gun is the same 75 mm gun as on the Chi-Ri, though it is not known if it had an autoloader or not.
It could be an attempt of reusing the autoloader mechanism on a casemated chassis, as it was considered a failure on the Chi-Ri II, but from what I recall, there is nothing that actually states this. Not much is known about these two and neither of them were built. Either of them would work as a tier 5 premium without autoloader , or tier 6 with autoloader, which might as well be unhistorical , or as a reward tank. The Ho-Ro was built in numbers and used, but the Ho-Chi probably remained in the drawings or a single prototype was built.
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Unlike regular tanks, premium tanks can accept crew members trained for other tanks of the same nationality and type without a proficiency penalty.
September 11, at 7: Tier4 Lights need to have Battle Tier range, same as normal T5 tanks. And need to be rebalanced for it. T needs complete rebalance for BT it has. Should not have MM changed like A but instead buffed. T2 Light Tank needs normal tier2 MM. It is completely useless even in tier3 match, more so in t4. And scouting a lot wasnt useful before and is much less now.
Alternatively, it can keep current MM but with huge increase in view range. Not a fan of current tier4 heavy tank MM. It causes multiple problems. Makes tanks bad for platooning and in general neither of those tanks is enjoyable to play or even used. No one plays them, which clearly indicates something is wrong. DarkTau on September 11, at 7: